sav file created by the MiSTer core for the same game.Īnd I noticed that the MiSTer's. So I pulled open a hex editor (Notepad++, with the Hex Editor plugin added to it) and compared FCEUmm's. So I needed to work out for myself how to convert the. I didn't want to download any executables from the internet, just to convert from one format to the other. srm file created for that game using FCEUmm. sav file, created for the same game on the MiSTer, was just 72kb larger than an. The MiSTer core refused to load the game at all when it encountered what it considered a corrupt. I had hoped I could just change the file extension and be done with it. Not too long ago I finished an FDS game on an emulator (FCEUmm), and I wanted to transfer my end-of-game save file to my MiSTer. Recently I solved a problem and wanted to share with you how I did it, in case this information helps anyone else.
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